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Clannad By AllGaze~

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Clannad By AllGaze~

Post  AllGaze on Sun Oct 07, 2012 4:34 am

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Title Clannad
Aliases クラナド
Length Very long (> 50 hours)
Developer Key


Although in his third year of high school, Okazaki Tomoya does not pay too much attention to school. His classmates are worried about him, but his best friend does not mind.
He does not want a girlfriend but he does not realize that he is popular with the girls.
However, his life changes when he meets a girl on the way to school...


Clannad is a drama and romance visual novel in which the player assumes the role of Tomoya Okazaki. Its gameplay requires little player interaction as much of the game's duration is spent on reading the text that appears on the screen, which represents the story's narrative and dialogue. Clannad follows a branching plot line with multiple endings; depending on the decisions that the player makes during the game, the plot will progress in a specific direction.

There are six main plot lines that the player will have the chance to experience, five which are initially available.[1] Every so often, the player will come to a point where he or she is given the chance to choose from multiple options. Text progression pauses at these points until a choice is made. To view all plot lines in their entirety, the player will have to replay the game multiple times and make different choices to bring the plot in an alternate direction.

When first playing the game, the scenarios for all five heroines and additional smaller scenarios are available in what is called the School Life story arc. When the player completes a character's scenario, he or she receives an orb of light. When eight of these lights are obtained, the game's second story arc, called After Story, is made available. One of the lights will disappear while during School Life, but will reappear in After Story.[1] To view the true ending of Clannad, all 13 lights must be obtained. Originally, the lights were meant to be items that players could use in the game, but since this increased the game's complexity, and detracted from the storyline, the function of the lights was simplified and made less intrusive
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